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Guide | Albion Online Express Upgrade

How leveling fast? using craft, I bet it’s better than nothing! using craft. Here’s a short and easy guide to make 2 levels in less than 10 minutes using craft!But I think albion gold will you make better in the game, it's a truth.

Some things to know first :

- This is NOT an exploit bug
- Be prepared to spend 50 silver coins!
- If you don’t find some materials, read the entire guide!

First, you have to go to any capital city, find a cooking master, and ask him to be a chief. Then read the following intructions:

- Buy 10x Packet of Salt and 4x Black peppercorn in bulk to the cooking master
- Craft 100 Pile of salt and pepperBuy 10x Jar of vegetable oil and 10x Jar of vinegar
- Craft 100 Bottle of simple dressing
- Buy 10x Jug of water, 10x Bags of flour, 4x Eggs in bulk
- Craft 100 Pasta Noodles
- Buy 10x Bags of flour and 4x Butter in bulk
- Craft 100 Bowl of roux
- Buy 4x Bell pepper in bulk et 4x Chili pepper in bulk
- Craft 100 Pile of paprika

Once all those steps are done, you should have gained more or less 2 levels.

Last tips for your 10 minutes crafting session :

- The « in bulk » materials can be found in the second and third tabs of the cooking master’s shop.You must use the paper bag that appears in your bag to collect the material which will be used in crafting.
- All the mentioned components can be bought to the cooking master, except the Chili pepper
- The Chili pepper can be bought to Sagum Relicseeker in Plains of Ashford, near to the Ascalonian Catacombs. You first need to complete the associated renown heart to buy him the needed materials.

Are you understand? Good Luck!
17 May 2016
Admin · 341 views · Leave a comment

How do I get Albion silver and What’s the best way to get Albion silver?

There is a questions with all same class game, silver and gold. Today, let us depth understanding of how to get silver.

So in this short guide I intend to answer these questions and hopefully help people transition into the nature of Albion Online.
How do I get Albion silver? 

Silver is primarily dropped from humanoid mobs out in the world, when you first leave either Kings or Queens Market you will enter into an area with a lot of Albion Online Silver and tier 2 heretics. 

What’s the best way to get silver? 

This is an opinion that will differ from person to person, I personally will go into how to make silver from PVE while @Korn wrote some tips on how to make money through the marketplace over at Using the market to make money right now. 

The biggest difference between how Albion Online and other games differs are that we want to have a real economy, this means we cannot pump the game full with silver or resources and have limited the amount of silver & resources entering the game. 

Mobs & Resources works in a way that they will Spawn and their loot will continue to grow the longer they are alive, this means that most mob spawns in highly trafficked areas will be quite bad for maximizing silver income.

This is why we suggest people to spread out and settle either within or close to the PVP enabled area, despite the risk of PVP 

The hard facts: 
* Travel, freshly spawned mobs have the least amount of silver. Often territories that are percieved as too dangerous to go into have the best rewards. 

* Mobs that have been alive for a long time often carry up to 20 times the amount of silver of freshly spawned mobs 

* Only wear what you are afford to lose, you should preferably be coming home with more silver then the value of what you left home with. 

* Group up! Find a Guild or some other Solo players and group up with Albion Online Power Leveling! Even being only 2 players together helps you take on much harder mobs. 

* Look on the world map! Find the closest treasure territories, they are often a good source of silver 

 Equipment tips: 
* Shields add a lot of armor and allows you to taunt the target enemy 

* Leather armor got a great heal which will lower your downtime. (Bringing food is also great) * Using the defensive strike will buff your armor (stacks up to 3 times) will increase your survivability * The Ability “Disabling Strike” will help you a lot against mobs that cast spells, interrupting their spells will ease your PVE experience.
Of course, if you want to buy gold or silver welcome click
17 May 2016
Admin · 781 views · Leave a comment

Albion Online | Dagger and Claws

DESCRIPTION: Both weapons suffer the same problem of having all their damage reliant on their E (Which is a little too high), with the Claws’, specifically, due to its 30 second cooldown. 

URGENCY: Not Urgent, just makes daggers a pretty annoying weapon to level and play with. 

ARGUMANTATION: The dagger tree as a whole suffers from a huge lack of abilities to choose from, in comparison to Maces, who have 2 Q’s and 4 E’s to choose from. This is along with almost 80% of their damage coming from their E’s makes playing with daggers very boring. 

In addition there are other glaring issues with their ability mechanics: 

Inflitration cannot be used in combat. so while solo’ing it is only usable before a fight, and with its low range often causes you to pull the mobs you are trying to engage on then having it instantly reset on top of you. 

Dash is pretty useless, its hop is too short, and the dash is slow enough to where anyone sprinting will blow past you. 

Q does very little damage, which pushes almost all your damage onto your E, which means that the E has to do an absurd amount of damage in order for you to do damage at all. 

Very prone to Energy starvation, and being melee means that you have to completely remove yourself from the fight to pop the Light Helmet’s Energy Regain or an Energy Potion. Energy on Hit does not provide enough energy to even remotely combat this. 

A lack of AoE puts daggers to the back of the pack in both PvE and PvP. 

A Stacking Bleed Q that at 3 stacks does a good deal more damage than Sunder Armor and interacts with Slit Throat the same way, or a AoE Q like the new Cleave could breathe some life into this one dimension weapon. 

Giving a damage ability or alternate CC on W, would provide some meaningful choice 

Reducing Claw’s E Cooldown to 20 seconds, and reducing Slit Throat’s Damage by 10% while putting more damage on other parts of the kit.

Want to learn more? Click

16 May 2016
Admin · 2454 views · Leave a comment

[ Albion ] Destiny Boards Guide

What is Destiny Board?  Let me tell you.

Destiny Board in Albion Online is basically a talent tree. You can see your overall progress in the game as a whole. Apart from other games , destiny board is a giant circular specialization tree rather than a linear one. You start from the middle node and expand in each direction to master the specialization you want. Every node in the most outer border of the circle is the maximum point of specialization you can reach.

There are 5 different main branches you can advance in the destiny board. These branches are ;

Adventure Branch
Farming Branch
Gathering Branch
Fighting Branch
Crafting Branch
1-) Adventure Branch

-Journeyman – Tier 3 – 9000 Fame
-Adept – Tier 4 – 36000 Fame
-Expert – Tier 5 – 144000 Fame
-Master – Tier 6 – 360000 Fame
-Grandmaster – Tier 7 – 648000 Fame
-Elder – Tier 8 – 1166400 Fame

Albion Online Adventurer Branch T6-7-8
Albion Online Adventurer Branch Tier3-4-5
You gain the following perks when you reach each tier.

-Adventurer’s avatar
-Mount usable and craftable
-Accessories usable(bags and capes)
-Building buildable
-Demolition hammer usable

Every action you do in the world gives you fame and advances you in this branch. For example if you cut down a tree you gain fame, when you kill someone in pvp you gain fame, when you craft something you gain fame etc. You do not have to work on this branch specifically, you will advance without any extra effort. Below are the rewards unlocked for reaching each tier.

Journeyman Adventurer’s Rewards

Journeyman’ Riding Horse
Journeyman’s Transport Ox
Journeyman’s Bag
Journeyman’s Cape
Journeyman’s Demolition Hammer
Journeyman’s Avatar
You can now build tier 3 buildings
Journeyman Adventurer Rewards
Journeyman Adventurer Accessories
Journeyman Adventurer Mounts
Journeyman Adventurer Demolition Hammer
Adept Adventurer’s Rewards

Adept’s Riding Horse
Adept’s Transportation Ox
Adept’s Demolition Hammer
Adept’s Bag
Adept’s Cape
Royal Cloth Cape
Royal Leather Cape
Royal Platemail Cape
Adept’s Adventurer’s Avatar
You can now build Tier 4 buildings
Adept's Rewards
Adept's Accessories
Adept's Mounts
Adept's Demolition Hammer
Expert Adventurer’s Rewards

Expert’s Riding Horse
Expert’s Transportation Ox
Expert’s Armored Horse
Expert’s Demolition Hammer
Expert’s Bag
Expert’s Cape
Expert’s Adventurer’s Avatar
You can now build Tier 5 buildings
Expert's Rewards
Expert's Accessories
Expert's Mounts
Expert's Demolition Hammer
Master Adventurer’s Rewards

Master’s Riding Horse
Master’s Transportation Ox
Master’s Armored Horse
Saddled Direwolf
Master’s Demolition Hammer
Master’s Bag
Master’s Cape
Keeper Cloth Cape
Morgana Cloth Cape
Undead Cloth Cape
Keeper Leather Cape
Morgana Leather Cape
Undead Leather Cape
Keeper Platemail Cape
Morgana Platemail Cape
Undead Platemail Cape
Master Adventurer’s Avatar
You can now build Tier 6 buildings
Master Adventurer's Rewards
Master's Adventurer's Accessories 1
Master's Adventurer's Accessories 2
Master's Adventurer's Mounts
Master's Demolition Hammer
Grandmaster Adventurer’s Rewards

Grandmaster’s Riding Horse
Grandmaster’s Transportation Ox
Grandmaster’s Armored Horse
Saddled Direboar
Grandmaster’s Demolition Hammer
Grandmaster’s Bag
Grandmaster’s Cape
Grandmaster’s Adventurer’s Avatar
You can now build Tier 7 buildings
Grandmaster's Rewards
Grandmaster's Accessories
Grandmaster's Mounts
Grandmaster's Demolition Hammer
Elder Adventurer’s Rewards

Elder’s Riding Horse
Elder’s Transportation Ox
Elder’s Armored Horse
Saddled Direbear
Elder’s Demolition Hammer
Elder’s Bag
Elder’s Cape
Elder’s Adventurer’s Avatar
You can now build Tier 8 buildings
Elder's Rewards
Elder's Accessories
Elder's Mounts
Elder's Demolition Hammer
You will become an elder adventurer in 1 or 2 weeks depending on your play style and hours you put in. You will naturally max out this node. Check out Part 2 of the guide for Farming.
07 May 2016
Admin · 24 views · Leave a comment

Why No-show GvG ? Albion Online Guide

We’re getting thoroughly pissed off about no-show GvG’s. We get a few per week both on attacks and defenses. I can understand not being able to field a group for a defense and giving up the territory, at least there is a reward for us being locked out and using out time to organize a fight. It’s when we get attacked by zerg guilds 2-3 times a night and they are all no-shows. cough KDS cough. Of course we have to show up with our A-Team and get locked into that territory for 24 hours and there is no negative to stop the attacking guild from no-showing. We understand it’s a legitimate tactic right now and they are using the system to their advantage. We can (and do) respect guilds that use the system in any way they can. This isn’t a post to flame any guilds, it’s just some idea’s on how to curve the real problem.

We brain stormed in our Discord last night and here are some possible idea’s to help the current issue with lock outs and no shows. This is simply brain storming, we would love for everyone to contribute in a CONSTRUCTIVE way instead of turning this post into a flame war please.

1. Add a time buffer (5 minutes) before the GvG where players HAVE to be signed up and it locks the line up. If 1 team doesn’t have a team of 5 signed up – they automatically forfeit the fight and the other guild WILL NOT receive lock outs on the players they signed up with.

2. If a guild no-shows while attacking – 5 random players from their roster will be selected and LOCKED OUT for 24 hours from further GvG’s. A variation of this was to port 5 random players from the attacking guild’s roster into the gvg but they 

would likely sit in the tent and you would get the same result.
3. (From Current MOBAs) – Add some sort of deserter penalty for guilds that no show while attacking that doesn’t allow them to launch ANY attacks for 24 hours (to match the lock out of our A-Team).

4. If an attacking guild no-shows – the defending team wins some sort of a bounty worth 10x (or what ever) more than the original attack cost. (Think damage deposit when you launch an attack. It costs 100,000 but you have to put down 1,100,000 in case you no show)

5. If you attack from a territory and no-show – the territory you launch the attack from will receive a -20 on top of the original -10 (-30 total)

6. Scrap the lock out idea completely. You have built a system revolving around gladiators, why limit our top teams and force us to recruit more players.

07 May 2016
Admin · 21 views · Leave a comment

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